Here it is, an entire planet lit and in view. Platforming physics have improved greatly, things are getting a little fun. Of course there is the small technicality of guaranteeing a path out, something that will be straightened out soon.
Some major changes this week. In the wake of switching to a new terrain generation system which is giving us some amazing results. With fingers crossed, I think the majority of the visual push is over, now we need to redo some of our physics to fit this new, more rocky terrain, and just get everything that was in the generation before, in again. Hello World is becoming much more of a pure platformer, and that’s exactly what it needed to be.
Artifacts, and head following and refactored resource loading and new animation system and file loaded planet themeing and a gameplay video and memory leaks found and a pong minigame….Oh my!
We should take vacations more often.
Note: all screenshots posted are absolutely representative of the final game.