Closer

 

Some major changes this week. In the wake of switching to a new terrain generation system which is giving us some amazing results. With fingers crossed, I think the majority of the visual push is over, now we need to redo some of our physics to fit this new, more rocky terrain, and just get everything that was in the generation before, in again. Hello World is becoming much more of a pure platformer, and that’s exactly what it needed to be.

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